/* Samsung/Android safe version: keep the browser canvas and sticky HUD opaque,
   but DO NOT force the sticky header into its own transformed/contained layer.
   That V6.206 combination could swallow subsequent touch-scroll gestures. */
html,body,.app{
  background-color:#020704!important;
}
html,body{
  overscroll-behavior-y:auto!important;
}

#v372TopbarShell{
  background:#020704!important;
  -webkit-backdrop-filter:none!important;
  backdrop-filter:none!important;
  -webkit-transform:none!important;
  transform:none!important;
  -webkit-backface-visibility:visible!important;
  backface-visibility:visible!important;
  isolation:auto!important;
  contain:none!important;
  will-change:auto!important;
}
#v372TopbarShell .v372-topbar{
  -webkit-backdrop-filter:none!important;
  backdrop-filter:none!important;
  background:linear-gradient(180deg,#030905,#020704)!important;
}

/* Reduce only the expensive blur work on the guild screen. Do not apply
   contain/transform to cards or the page scroll tree. */
#guild.active *,#guild.active *::before,#guild.active *::after{
  -webkit-backdrop-filter:none!important;
  backdrop-filter:none!important;
}
#guild.active .v254-boss-monster{
  animation:none!important;
}
