
/* V5.99 still paints its own generic proc chip. V6.04 already restores the
   richer class/skill badges, so hide only the legacy duplicate renderer. */
#dungeonBattleCard.v599-clean .v575-proc-strip > .v599-fx{
  display:none!important;
  visibility:hidden!important;
  opacity:0!important;
  width:0!important;
  height:0!important;
  min-width:0!important;
  min-height:0!important;
  padding:0!important;
  margin:0!important;
  border:0!important;
  overflow:hidden!important;
  pointer-events:none!important;
}

/* One clean event lane under the round chip. Different simultaneous real
   effects may coexist briefly, but the old duplicate chip can no longer show. */
#dungeonBattleCard.v599-clean .v575-proc-strip{
  top:108px!important;
  left:7%!important;
  right:7%!important;
  gap:5px!important;
  justify-content:center!important;
  align-items:center!important;
}
#dungeonBattleCard.v599-clean .v575-chip.v604-skill-chip{
  position:relative!important;
  z-index:82!important;
}
@media(max-width:560px){
  #dungeonBattleCard.v599-clean .v575-proc-strip{top:104px!important;left:4%!important;right:4%!important}
}
