
/* Ziel: Figuren mehr wie echte Kämpfer in der Szene wirken lassen,
   weniger wie starre Kartenrechtecke. Ohne neue Assets geht das nur
   über Inszenierung, Maskierung und Positionierung. */
#tower .v6259-battle{
  overflow:hidden!important;
}
#tower .v6259-fighter{
  display:flex!important;
  align-items:flex-end!important;
  justify-content:center!important;
  overflow:visible!important;
}
#tower .v6259-fighter::before{
  content:""!important;
  position:absolute!important;
  left:50%!important;
  bottom:104px!important;
  transform:translateX(-50%)!important;
  width:68%!important;
  height:18px!important;
  border-radius:50%!important;
  background:radial-gradient(ellipse at center,rgba(0,0,0,.80) 0 28%,rgba(0,0,0,.38) 45%,transparent 72%)!important;
  filter:blur(5px)!important;
  z-index:0!important;
  pointer-events:none!important;
}
#tower .v6259-fighter::after{
  content:""!important;
  position:absolute!important;
  left:-6%!important;
  right:-6%!important;
  bottom:88px!important;
  height:92px!important;
  pointer-events:none!important;
  z-index:2!important;
  background:
    radial-gradient(ellipse at 25% 100%,rgba(14,28,17,.78),transparent 58%),
    radial-gradient(ellipse at 75% 100%,rgba(14,28,17,.78),transparent 58%),
    linear-gradient(180deg,transparent 0%,rgba(9,16,10,.18) 46%,rgba(6,10,7,.72) 78%,rgba(5,8,6,.96) 100%)!important;
}
#tower .v6259-fighter img{
  position:relative!important;
  z-index:1!important;
  width:auto!important;
  height:102%!important;
  max-width:118%!important;
  max-height:none!important;
  object-fit:contain!important;
  object-position:center bottom!important;
  mix-blend-mode:normal!important;
  filter:drop-shadow(0 18px 16px #000f) saturate(1.05) contrast(1.04)!important;
  transform-origin:center bottom!important;
  background:transparent!important;
  border:0!important;
  border-radius:0!important;
  -webkit-mask-image:radial-gradient(ellipse 62% 86% at 50% 50%,#000 0 56%,rgba(0,0,0,.98) 67%,rgba(0,0,0,.78) 76%,rgba(0,0,0,.38) 84%,transparent 94%)!important;
  mask-image:radial-gradient(ellipse 62% 86% at 50% 50%,#000 0 56%,rgba(0,0,0,.98) 67%,rgba(0,0,0,.78) 76%,rgba(0,0,0,.38) 84%,transparent 94%)!important;
}
#tower .v6259-fighter.player img{
  transform:scale(1.03)!important;
}
#tower .v6259-fighter.enemy img{
  transform:scale(.92)!important;
}
#tower .v6259-fighter .vT-fighter-name{
  position:absolute!important;
  top:6px!important;
  left:50%!important;
  transform:translateX(-50%)!important;
  z-index:4!important;
  max-width:90%!important;
  padding:2px 7px!important;
  border-radius:999px!important;
  background:rgba(5,11,7,.62)!important;
  text-shadow:0 1px 3px #000!important;
  backdrop-filter:blur(2px)!important;
}
@media(max-width:520px){
  #tower .v6259-fighter::after{bottom:78px!important;height:82px!important}
  #tower .v6259-fighter img{height:100%!important;max-width:122%!important}
  #tower .v6259-fighter.player img{transform:scale(.98)!important}
  #tower .v6259-fighter.enemy img{transform:scale(.88)!important}
}
